
- UPLOADING STAXEL MODS TO WORKSHOP MOD
- UPLOADING STAXEL MODS TO WORKSHOP MODS
- UPLOADING STAXEL MODS TO WORKSHOP CODE
- UPLOADING STAXEL MODS TO WORKSHOP DOWNLOAD
UPLOADING STAXEL MODS TO WORKSHOP MODS
Code-based mods are kept to the host's computer, and must be manually installed by the user.
UPLOADING STAXEL MODS TO WORKSHOP CODE
Be careful with what code you allow to run on your computer.įor safety and security purposes, Staxel only shares content-based mods when joining a modded server. They are capable of causing damage to your system if created with malicious intent. Code-based mods are not limited to the game itself, as content mods are. Why, then, is there a warning? The answer is simple: not all code can be trusted. This greatly expands what is capable with modding. With this, they can have the game perform different actions based on world information and events. Staxel provides a modding API, allowing users wanting to create new features to attach code to existing interfaces. This is where code-based mods come into play. Now, there comes a time when even the game's existing categories just don't meet your needs. The game provides a user-friendly way to extend existing functionality to create your own content, often without touching even a single line of code.
UPLOADING STAXEL MODS TO WORKSHOP MOD
Content mods are ones that are created using Staxel's existing mod categories, such as clothing, tiles, crops, species, and even NPCs, among others. In Staxel, there's two different kinds of mods: content and code-based. ⚠Īfter receiving such a warning, you might be wondering what a code-based mod is. You will receive a DLL warning when installing it. To fix this, run the Content Builder.įrom the Steam launch options menu, choose Mod Manager Tool, wait for it to load all the mods, then choose Run Content Builder from the Tools menu at the top. This is an issue with Staxel not properly loading the mod's translation file. The SetDayLength command returns "invalid Args" and CheckDayLength returns "response".The first user to join the world should automatically be granted these permissions, though if they were not, one can use the EnableCheats command to elevate one's power over the world.

The SetDayLength command requires admin permissions on the server. User does not have sufficient permissions to use the SetDayLength command.Running into issues using Sundial? Try some of the fixes below!
UPLOADING STAXEL MODS TO WORKSHOP DOWNLOAD
You can download Moonbow from its Steam Workshop listing. Moonbow must be installed in order for it to make use of these utilities. This mod makes use of Moonbow's ModHelper utility class to be able to verify client-side installation of Sundial. It will not function without the library installed. Sundial will automatically synchronize clients who join with the server's current day length. If playing with friends, everyone who joins the server will be required to have the mod installed.

This means that it's required on both, the client and server. Unfortunately, due to how Staxel is set up, Sundial can't be a server-side only mod. Perhaps the ability to increase day length and shorten night length, or vice-versa? Who knows? If you have an idea, do suggest it! CheckDayLength is a public command anyone can use to see how long days areĪs of right now, there aren't any plans.SetDayLength is an admin-only command that sets in-game day length to however many minutes you specify.Sundial adds two chat commands for players to use: You can use Sundial to modify this length. Note: Staxel days are 22 minutes long, by default. You can change day length at any time, to fit whatever mood you're in.

Sundial is a universal mod that allows players to customize their world's day length.Įver tried to chill and felt like the days were too short? Maybe you're a speed-demon who feels they're too long? Whatever the case, Sundial has you covered.
