

they seemed to always be chasing the next project that they hoped would be the blockbuster that would rocket them into crazy profits (Halo especially was one of those).

Warboss wrote: I forgot about Firestorm Armada! Yeah, it always seemed kind of pointless to me that Spartan Games tried to develop/manage two completely different starship/fleet combat games at the same time.Spartan wasn't known for making great business decisions. I think I now have more 3d models of ships on my harddrive than I do actual physical models of ships hoarded over 30 years of gaming! Since my previous thread on the subject ( ), one exciting overall industry development is the mainstreaming of home resin 3d printing which can allow you to pretty much make whatever fleet you want in whatever numbers you want (printer maintenence and alcohol/resin supply notwithstanding) which, at least for me, re-emphasizes the desire for a generic/miniature agnostic ruleset. Have I missed any important or even niche systems? (specifically ones that allow you to use any miniatures?) A Billion Stars has hit the youtube and dakka subforum circuit but from reading/watching that seems to be almost as much a fleet management game as it is space combat so not particularly up my alley. I did enjoy FT years ago and the miniatures agnostic rules and construction system might finally allow me to get more than a couple games use out of my painted Halo fleets.
CLASSIC SPACE WARFARE BOARDGAME FULL
Looking up Full Thrust, it seems like it's gotten an approved but not officially endorsed 2.5e in the form of a "Remixed" rulebook about a decade ago that I'll be taking a look at (and wasn't previously aware of). SFB is still shambling along for the seemingly 40th+ year in a row with no change in sight and obviously FASA is still dead as a doornail except for the occasional fan ship (including my own!). Is Xwing 2e still getting new fighters or are they in mostly the reprint/recolor/repackaging phase of the edition already? How is Armada doing? The BSG fighter game has come and gone with the company recently announcing it's discontinuation. I'm a bit more interested in the fleet scale ones personally but I did enjoy X-wing 1e for years until it became space pokemon (gotta catch all them cards!) but couldn't get back into the 2nd edition for a variety of reasons. what's been happening over the past five years with space combat games? The news of a mostly HD release of Babylon 5 has thrown me headlong down a space combat hobby wormhole and I figured I'd try to get more acquainted with the subgenre. Star Wars Armada was launched in that same year but honestly I never tried it as I wasn't actively going to conventions at that point anymore (my primary source of trying a wide range of new and old but new to me games) the few battle reports I watched explaining the rules didn't appeal to me personally and I haven't looked back into it since. DFC was sold to another company and seems to still have active support from a quick check but I just don't see much excitement from the outside looking in. It didn't end well and Spartan Games itself imploded like a finnicky nuclear reactor maintained by Pakleds just a year or two later. It was a difficult choice (especially since neither was actually out) but ultimately I chose Halo and invested in buying a couple of boxes and some extra gubbins. At the time, the two big games that were announced were Halo Fleet Battles by Spartan Games and Dropfleet Commander by Hawk Wargames. A few years back (2015 to be exact), I was relatively excited by the seemingly increased industry interest in space combat gaming (both fighter scale and capital ship/fleet scale) that seemed to be happened.
